Christoph Oelckers
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f1040fa699
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- match with GZDoom's console code, move to 'common'.
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2020-04-12 08:30:42 +02:00 |
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Christoph Oelckers
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57cb22f135
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- console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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14cdfa3f3c
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- more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
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2020-04-12 08:30:41 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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5584c726ba
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- file system update and adjustment.
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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797640c494
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- use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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66ecb05eb8
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- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
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2020-04-12 08:30:38 +02:00 |
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Christoph Oelckers
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6ef93ba514
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- match cmdlib.cpp/.h with GZDoom.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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