Mitchell Richters
|
54d73ce9f8
|
- fix 'Quick Turn' for Duke.
|
2020-07-23 14:05:36 +10:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Mitchell Richters
|
e777225093
|
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
|
2020-04-13 23:59:46 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
56092759ff
|
- fixed typo in F5 keybind.
|
2020-02-11 19:34:37 +01:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|