Christoph Oelckers
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18c3d9b240
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- get the frame time right at the start of the frame, not when performing interpolations.
This is to factor think time out of the time span between frames and to avoid changes if the smoothratio gets calculated multiple times.
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2020-08-02 21:16:01 +02:00 |
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Mitchell Richters
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f8952d5cae
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- directly cast steady_clock::now() to nanoseconds instead of microseconds then multiplying by 1000.
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2020-08-02 20:57:08 +02:00 |
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Christoph Oelckers
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7bc8d2baff
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- I_msTimeF.
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2020-06-20 11:55:30 +02:00 |
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Christoph Oelckers
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f671eb622f
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- migrated to GZDoom's utility code.
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2020-04-12 08:30:39 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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73e64ff0b2
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- added ZDoom's keybinding class and some needed support code.
Not hooked up yet with the game.
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2019-11-03 18:19:29 +01:00 |
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