Christoph Oelckers
|
ad24a1ce31
|
- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
|
2019-12-30 20:16:51 +01:00 |
|
Christoph Oelckers
|
1e16998cac
|
- fixed memory leak in savegame menu.
|
2019-12-28 13:08:34 +01:00 |
|
Christoph Oelckers
|
0e19d4262e
|
- savegame and mapinfo cleanup in DN3D and RR frontends.
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
|
2019-12-10 22:22:59 +01:00 |
|
Christoph Oelckers
|
79ced02d36
|
- implemented the Shadow Warrior menu interface.
|
2019-12-03 00:01:04 +01:00 |
|
Christoph Oelckers
|
c36402eb5c
|
- fixed savegame validation and recursive ticker calls.
|
2019-11-30 23:33:04 +01:00 |
|
Christoph Oelckers
|
41b116e2f2
|
- save menu in Duke Nukem is working.
|
2019-11-30 22:46:00 +01:00 |
|
Christoph Oelckers
|
2a9e4fca46
|
WIP safety commit
|
2019-11-30 19:23:54 +01:00 |
|
Christoph Oelckers
|
e266044391
|
- update of load/save menu to latest GZDoom code.
Input in save menu working.
|
2019-11-30 00:49:50 +01:00 |
|