Christoph Oelckers
|
7dd5b508c8
|
- flat rendering WIP.
Still buggy triangulation and no texture alignment, but it renders something.
|
2021-03-18 21:50:02 +01:00 |
|
Christoph Oelckers
|
547ed4e415
|
- route everything through the full backend, now completely bypassing the intermediate GLInstance layer.
|
2021-03-18 17:18:03 +01:00 |
|
Christoph Oelckers
|
6068427270
|
- port the bunch drawer to the backend's core.
|
2021-03-18 12:32:31 +01:00 |
|
Christoph Oelckers
|
af6c6c8ef0
|
- added the DrawInfo class.
|
2021-03-18 10:23:53 +01:00 |
|
Christoph Oelckers
|
b492cbcebb
|
- ported my old Build-style renderer for Doom from 2008 and the wall renderer from GZDoom to work with Build data.
It renders walls, but y-panning is still broken.
|
2021-03-17 16:54:36 +01:00 |
|