Christoph Oelckers
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678b8223a9
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- fixed some errors in the keybind definitions.
Fixes #291
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2020-08-31 20:19:41 +02:00 |
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Christoph Oelckers
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56d0647412
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- migrated the last 3 remaining UI controls to CCMDs.
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2020-08-29 17:49:15 +02:00 |
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Christoph Oelckers
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43de0d8312
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- consolidation of inventory item activation through hotkeys.
This also adds hotkeys for Exhumed which never implemented them.
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2020-08-27 21:25:09 +02:00 |
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Christoph Oelckers
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f1a988b221
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- make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
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2020-08-24 20:20:15 +02:00 |
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Mitchell Richters
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54d73ce9f8
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- fix 'Quick Turn' for Duke.
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2020-07-23 14:05:36 +10:00 |
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Christoph Oelckers
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29e107ad24
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- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
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2020-07-17 20:56:10 +02:00 |
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Christoph Oelckers
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a0cd407632
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- cleanup on pausing code.
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2020-07-15 18:10:31 +02:00 |
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Mitchell Richters
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e777225093
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- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
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2020-04-13 23:59:46 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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56092759ff
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- fixed typo in F5 keybind.
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2020-02-11 19:34:37 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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