Christoph Oelckers
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423f758314
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- texture code restructuring.
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2020-05-30 21:42:35 +02:00 |
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Christoph Oelckers
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87a87c155d
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- moved to GZDoom's gl_hwtexture.cpp.
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2020-05-29 01:03:01 +02:00 |
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Christoph Oelckers
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72889540a5
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- use GZDoom's gl_samplers.cpp
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2020-05-28 23:48:50 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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b233cc2ea5
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- cleaned out some unused code.
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2020-05-26 00:10:44 +02:00 |
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Christoph Oelckers
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e0b2497a56
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- backend update.
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2020-05-26 00:10:21 +02:00 |
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Christoph Oelckers
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55a3c62b59
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- use GZDoom's 2D drawer.
Console and menu font colors are not ok yet, aside from that it works.
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2020-05-25 17:11:32 +02:00 |
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Christoph Oelckers
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d46ea7481f
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- handle RRRA E1L2's fog in the shader instead of hacking the shade tables.
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2020-04-12 08:30:43 +02:00 |
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Christoph Oelckers
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8e87674d4c
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- backend code matching with GZDoom
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2020-04-12 08:30:40 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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