hendricks266
7deb709ab6
Replace QuickLZ with LZ4.
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git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
helixhorned
b427a5f941
Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
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The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.
Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.
git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:46 +00:00
terminx
6ed7562f10
Fix USE_OPENGL=0 build
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git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
helixhorned
e8ff49b6ef
Fix signed/unsigned comparison warnings and mismatched format char warning.
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git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx
68539eacee
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
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git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
663f9af75b
texcache.c: use Bfilelength(), fixing Linux build.
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git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
terminx
20e5bfd821
A bit more work on the Polymost shade table mode (r_usetileshades)
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git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
5a4e7b651b
Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
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Also, further refactor texcache code.
git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
08444cb825
WIP texture cache refactoring
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git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00