Commit graph

6 commits

Author SHA1 Message Date
helixhorned
3b3bc6bc01 Lunatic: also save min, max actor times; fix release build.
git-svn-id: https://svn.eduke32.com/eduke32@3557 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-13 10:48:19 +00:00
helixhorned
c5c1aa2331 Lunatic translator: handle RETURN across events.
git-svn-id: https://svn.eduke32.com/eduke32@3526 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:19 +00:00
helixhorned
41bfa1b841 Lunatic: print -> OSD_Printf, error reporting.
git-svn-id: https://svn.eduke32.com/eduke32@3319 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-25 16:13:41 +00:00
helixhorned
4ea9f799b1 Lunatic: more complete gameactor(), misc. translator tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@3315 1a8010ca-5511-0410-912e-c29ae57300e0
2012-12-23 19:24:16 +00:00
helixhorned
3bcdc5acb8 Lunatic reorganization part 2: split into engine and editor/game parts.
On the engine side (functions starting with L_), there are now the basic
parts like state creation and running code from strings and files.
The game and editor can add to that by e.g. loading whatever they please
into the state. Their functions start with El_ and Em_, respectively.
The Lua scripts still reside in source/lunatic, even for the common ones.
This is because they will be embedded into the binaries as bytecode or
compressed source eventually, so their location on disk will be irrelevant.

git-svn-id: https://svn.eduke32.com/eduke32@3148 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:59:00 +00:00
helixhorned
550acb2b1a Lunatic reorganization part 1: two renames and one deletion.
See the next commit for details.

git-svn-id: https://svn.eduke32.com/eduke32@3147 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-10 20:58:54 +00:00
Renamed from polymer/eduke32/source/lunatic/lunatic.h (Browse further)