Christoph Oelckers
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2a0104092d
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- fixed uninitialized variable in savegame name entering menu.
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2020-01-06 21:11:59 +01:00 |
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Christoph Oelckers
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ad24a1ce31
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- place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
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2019-12-30 20:16:51 +01:00 |
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Christoph Oelckers
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e266044391
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- update of load/save menu to latest GZDoom code.
Input in save menu working.
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2019-11-30 00:49:50 +01:00 |
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Christoph Oelckers
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ceb07280cf
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- more work on the menu.
Duke Nukem's menu title is getting rendered.
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2019-11-22 22:52:11 +01:00 |
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Christoph Oelckers
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81ddf22d5d
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- added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
# source/CMakeLists.txt
# source/build/src/engine.cpp
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2019-11-21 18:03:09 +01:00 |
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