Commit graph

12 commits

Author SHA1 Message Date
sirlemonhead
be65a9863b Add License header to .h and .cpp files 2019-11-22 00:13:44 +01:00
nukeykt
cabf25bc8b Detabulate gun.cpp 2019-11-22 00:13:30 +01:00
nukeykt
9048c0a75c Fix CheckCloseRange return value 2019-11-22 00:13:29 +01:00
nukeykt
53c6e40d6d Fix some gcc related issues 2019-11-22 00:11:26 +01:00
nukeykt
688fa2e778 Interpolate bob angle 2019-11-22 00:10:38 +01:00
nukeykt
1dd696df18 Initial work on input code improving 2019-11-22 00:00:08 +01:00
sirlemonhead
223d83e7be Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A 2019-11-22 00:00:02 +01:00
nukeykt
ff6820aa92 Rework green palette and torch effects to not modify palookup array
In other words make these effects polymost friendly
2019-11-21 23:22:41 +01:00
nukeykt
e0858d501c Game compiles now
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:59:45 +01:00
nukeykt
50349a6b3d wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
#	source/build/include/build.h
#	source/build/src/palette.cpp
2019-11-21 22:59:33 +01:00
nukeykt
738aca5fe9 wip 2019-11-21 22:54:42 +01:00
nukeykt
936ce5a866 wip
# Conflicts:
#	platform/Windows/exhumed.vcxproj
#	platform/Windows/exhumed.vcxproj.filters
2019-11-21 22:52:46 +01:00