Christoph Oelckers
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50ab68b53b
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- moved filesa to common
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2020-05-23 23:53:38 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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0342b96335
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
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Christoph Oelckers
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749eda32c5
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
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Christoph Oelckers
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57f879fa8b
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- moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations.
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2019-10-31 23:25:21 +01:00 |
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Christoph Oelckers
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4f8e0dd936
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- cleaned up a few copyright notices and unified licenses
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2019-10-17 09:42:11 +02:00 |
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Christoph Oelckers
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fdbb27a796
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- added back the paletted texture readers.
... after finding out what an inefficient and poorly working method the Build backend uses for downconverting true color textures.
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2019-10-11 19:21:36 +02:00 |
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Christoph Oelckers
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1a5e64329f
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- added stripped down versions of GZDoom's texture classes
We need something more manageable to deal with the textures - and the hightile code in particular needs a better backend to read the images.
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2019-10-05 19:38:25 +02:00 |
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