Commit graph

12 commits

Author SHA1 Message Date
Christoph Oelckers
b6862cfd70 - fixed text input menu and y-positioning of option menus. 2020-01-05 12:12:14 +01:00
Christoph Oelckers
4155d49e59 - fixed menu slider rendering. 2020-01-03 20:40:56 +01:00
Christoph Oelckers
39c55199f9 - added a few missing menu things. 2020-01-03 20:37:02 +01:00
Christoph Oelckers
ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
Christoph Oelckers
db425a1228 - fixed keybinding and mouse cursor display.
- fixed some merge issues in Shadow Warrior.
2019-12-05 21:39:02 +01:00
Christoph Oelckers
169d68f583 - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
Christoph Oelckers
49e0e551d6 - fixed the sliders. 2019-12-03 20:32:35 +01:00
Christoph Oelckers
b372cb5f35 - the primary Blood menus are working.
Now this was magnitudes easier than the EDuke menu - NBlood's menu is actually clean and usable code but still nothing compared to a unified menu system.
2019-12-01 15:31:08 +01:00
Christoph Oelckers
d5c3991c2e - fixed compile errors in menu code. 2019-11-30 10:03:20 +01:00
Christoph Oelckers
90c5ea6acc - updated option menu code to latest scripted version
This mainly means being able to use the generic font.
This also adds more generalization to the menu sound handling, plus an option to turn menu sound off. This is motivated by the pig sounds which RR uses in the menu.
2019-11-29 01:28:13 +01:00
Christoph Oelckers
ceb07280cf - more work on the menu.
Duke Nukem's menu title is getting rendered.
2019-11-22 22:52:11 +01:00
Christoph Oelckers
81ddf22d5d - added ZDoom's menu system as a base to build a new menu on.
# Conflicts:
#	source/CMakeLists.txt
#	source/build/src/engine.cpp
2019-11-21 18:03:09 +01:00