First, there's a new script for the generation of highpalookup images. Python 2.6, NumPy and PIL are required.
Next, the map corruption checker has been ported to C. This is so that Mapster32 will be able to take decisions more cleverly based on the corruptness of the map. It also catches a few more issues like inconsistent nextwall/nextsector tags now.
Finally, link the executables with --large-address-aware on Windows. This gives a gig more private virtual memory on XP when booting with /3GB. YMMV, but I can play IW2 with Polymer now.
git-svn-id: https://svn.eduke32.com/eduke32@1751 1a8010ca-5511-0410-912e-c29ae57300e0
generate the highpalookup maps offline (only with a few incomplete pals right
now).
New DEF token: highpalookup [pal] [filename]
New cvar: r_pr_highpalookups
git-svn-id: https://svn.eduke32.com/eduke32@1748 1a8010ca-5511-0410-912e-c29ae57300e0