Christoph Oelckers
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66799d9a6d
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- more screen job setup work.
* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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4ff2010bd1
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- moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
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2021-04-30 20:08:30 +02:00 |
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Christoph Oelckers
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a919e526ec
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- SW: the intro's sound may not be paused when the menu opens.
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2021-04-19 21:39:44 +02:00 |
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Christoph Oelckers
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1852c0b802
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- properly pause the screen job player if the menu is open.
Still needs a bit of work for movies with embedded streaming sound.
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2021-04-16 22:03:01 +02:00 |
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Christoph Oelckers
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2a2c85c082
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- migrated Duke's intro images and the first episode's ending animation.
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2021-04-16 17:24:59 +02:00 |
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Christoph Oelckers
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6ed1d5e678
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- DBlackScreen and DImageScreen migrated to event-based handling.
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2021-04-16 17:24:58 +02:00 |
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Christoph Oelckers
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aad6158288
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- cleanup of movie player code, migration to event interface.
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2021-04-16 17:24:58 +02:00 |
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Christoph Oelckers
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6cb84dc554
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- split out the movie player into its own file.
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2021-04-15 23:55:29 +02:00 |
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Christoph Oelckers
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7945242fa8
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- removed some redundant utility functions.
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2020-11-21 18:13:10 +01:00 |
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Christoph Oelckers
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85364c2bb6
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- let all video players respect the SoundEnabled setting.
Fixes #164.
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2020-08-11 19:52:54 +02:00 |
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Christoph Oelckers
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940413524b
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- tweaks to synchronize video and audio with MVE.
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2020-07-24 00:01:50 +02:00 |
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Christoph Oelckers
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200db367ec
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- fixed MVE audio by simplifying the audio buffer to a simple ring buffer of sufficient size.
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2020-07-23 23:48:26 +02:00 |
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Christoph Oelckers
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75e8a71905
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- some progress with sound. Still glitchy.
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2020-07-23 23:22:09 +02:00 |
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Christoph Oelckers
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928a16983d
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- adapted the MVE player.
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
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2020-07-23 22:26:07 +02:00 |
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