Christoph Oelckers
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c26b6cdf59
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- backend sync with GZDoom.
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2020-05-31 21:25:52 +02:00 |
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Christoph Oelckers
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efa1cd3048
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- moved video files to 'common'.
# Conflicts:
# source/blood/src/screen.cpp
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2020-05-31 09:19:16 +02:00 |
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Christoph Oelckers
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e2f5e8fe34
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- renamed 'common' to 'core'.
We'll need 'common' for something else.
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2020-04-12 08:30:36 +02:00 |
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Christoph Oelckers
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fb985d2503
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- more macOS compilation fixes
Still not complete…
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2020-01-07 01:11:19 +01:00 |
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Rachael Alexanderson
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a6bf1c3026
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- oops, didn't mean to change this line (I blindly copied the function over)
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2020-01-02 00:15:19 -05:00 |
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Rachael Alexanderson
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21ba23f36d
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- pull most recent video scale changes from gzdoom
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2020-01-01 23:42:09 -05:00 |
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Christoph Oelckers
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bcb48d8441
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- added handling for changing the screen size (dragging the window borders / change scale factor)
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2020-01-01 09:49:06 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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5bd32cf769
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- fixed: Voxel setup code wasn't called anymore.
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2019-12-25 00:30:13 +01:00 |
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Christoph Oelckers
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141887263d
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- header cleanup
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2019-12-23 21:19:42 +01:00 |
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Christoph Oelckers
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62ecedf1f8
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
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Christoph Oelckers
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6e9631f2d8
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
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