Christoph Oelckers
|
57cb22f135
|
- console code matching with GZDoom
Refactored the buttons to be definable locally per game for easier handling of differing input.
|
2020-04-12 08:30:41 +02:00 |
|
Christoph Oelckers
|
14cdfa3f3c
|
- more file matching.
- moved c_con to Duke subproject because it's the only one using this stuff.
|
2020-04-12 08:30:41 +02:00 |
|
Christoph Oelckers
|
8e87674d4c
|
- backend code matching with GZDoom
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
5584c726ba
|
- file system update and adjustment.
|
2020-04-12 08:30:40 +02:00 |
|
Christoph Oelckers
|
f671eb622f
|
- migrated to GZDoom's utility code.
|
2020-04-12 08:30:39 +02:00 |
|
Christoph Oelckers
|
797640c494
|
- use ZDoom's memory allocation wrapper instead of EDuke's.
This simply plays nicer with the compiler's diagnostics.
|
2020-04-12 08:30:38 +02:00 |
|
Christoph Oelckers
|
66ecb05eb8
|
- use Printf as the only command to print to the console.
All uses of OSD_Printf, initprintf etc. have been renamed.
|
2020-04-12 08:30:38 +02:00 |
|
Christoph Oelckers
|
6ef93ba514
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
e2f5e8fe34
|
- renamed 'common' to 'core'.
We'll need 'common' for something else.
|
2020-04-12 08:30:36 +02:00 |
|