Commit Graph

17 Commits

Author SHA1 Message Date
alexey.lysiuk c54f813ea9 - fixed shifting of the current item in save/load menus
Virtual <New save game> item wasn't taken into account
2020-02-07 08:06:09 +01:00
Christoph Oelckers 9c423ae6a3 - take down the level outside the LoadGame function in ShadowWarrior.
With the new savegame system it was done too late which could cause crashes.
2020-01-21 23:36:54 +01:00
Christoph Oelckers 493525a58e - consolidation of engine save code.
This had discrepancies between the game modules so now all use the same code to save the common engine state.
2020-01-21 21:51:05 +01:00
Christoph Oelckers cacbd7d8b6 - reset YAX data before loading a game.
This could cause random lockups when loading a savegame for a game not maintaining the feature. The entire engine state really needs to be handled globally instead of repeating this core 5 times...
2020-01-21 19:14:53 +01:00
Rachael Alexanderson a637ec60c4 - finally - we have a compile on linux! 2020-01-20 05:46:18 -05:00
Christoph Oelckers 4aacd6d958 - display the savepics.
- fixed level name list in Exhumed.
2020-01-14 22:37:23 +01:00
Christoph Oelckers dc5b8d27f8 - infrastructure for savegame pics.
Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00
Christoph Oelckers 238bbd26c1 - fixed: savegame insertion must not move the "New savegame" node at the top. 2020-01-11 23:05:37 +01:00
Christoph Oelckers 17eddda36c - added date and play time display to savegames. 2020-01-11 19:40:35 +01:00
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
Christoph Oelckers 1e16998cac - fixed memory leak in savegame menu. 2019-12-28 13:08:34 +01:00
Christoph Oelckers 0e19d4262e - savegame and mapinfo cleanup in DN3D and RR frontends.
Also added an "end game" flag to the mapinfo. For those who like to assemble single levels into custom episodes. More features for that to come. ;)
2019-12-10 22:22:59 +01:00
Christoph Oelckers 79ced02d36 - implemented the Shadow Warrior menu interface. 2019-12-03 00:01:04 +01:00
Christoph Oelckers c36402eb5c - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
Christoph Oelckers 41b116e2f2 - save menu in Duke Nukem is working. 2019-11-30 22:46:00 +01:00
Christoph Oelckers 2a9e4fca46 WIP safety commit 2019-11-30 19:23:54 +01:00
Christoph Oelckers e266044391 - update of load/save menu to latest GZDoom code.
Input in save menu working.
2019-11-30 00:49:50 +01:00