Grind Core
b6c16abf6f
Refactor:
...
- PLAYER.H structs
- ACTOR.H structs
# Conflicts:
# source/blood/src/db.h
# source/blood/src/player.h
2019-10-22 17:49:59 +02:00
Christoph Oelckers
06f4138202
- merge fixes in Blood frontend code.
2019-10-20 17:09:01 +02:00
Grind Core
70e0ed9ec4
- Refactor: added names for powerups and updated some old.
...
- AI: there is printing error message in conosole added (instead of dassert)
- Updates for Player Control modern type
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/actor.h
# source/blood/src/globals.cpp
# source/blood/src/globals.h
# source/blood/src/player.h
# source/blood/src/sound.cpp
# source/blood/src/triggers.cpp
# source/blood/src/triggers.h
# source/blood/src/view.cpp
# source/blood/src/weapon.cpp
# source/blood/src/weapon.h
2019-10-20 12:30:16 +02:00
CommonLoon102
67472623fe
Friendly fire related fixes ( #184 )
2019-09-23 01:29:43 +02:00
Christoph Oelckers
0d98e7f256
- put all Blood game code into a namespace.
2019-09-22 08:39:22 +02:00
CommonLoon102
edc6e2c0f7
Friendly fire and keep keys settings for multiplayer ( #177 )
...
# Conflicts:
# source/blood/src/levels.h
# source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
55de5230ca
New HUD for CTF ( #167 )
...
# Conflicts:
# source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
d6d8762400
Seamless ROR transition
2019-09-21 10:51:48 +02:00
nukeykt
7a9209d857
Fix compile error
...
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
Christoph Oelckers
0254bf82d3
- added NBlood source.
2019-09-20 00:42:45 +02:00