Christoph Oelckers
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0036402be8
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- removed most of the network code in Blood.
Mainly to expose the parts that still get used in single player because there's some problems here that need addressing.
ENet is also gone now.
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2020-08-03 20:06:27 +02:00 |
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nukeykt
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c8372c233e
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Blood: Tie player input to the frame rate instead of the game tickrate
Look up/down and spin180 are a bit broken right now.
Big thanks to terminx for similar commit for eduke32.
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2020-03-31 08:56:36 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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998ac01157
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- manual merge of all NBlood changes that couldn't get cherry picked.
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2019-09-21 13:02:17 +02:00 |
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CommonLoon102
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edc6e2c0f7
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Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
# source/blood/src/levels.h
# source/blood/src/network.h
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2019-09-21 11:47:54 +02:00 |
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nukeykt
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7a9209d857
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Fix compile error
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
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2019-09-21 10:51:29 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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