Christoph Oelckers
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9fdd1d9e17
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- continued work on Blood save state
* save and restore the ambient sound state
* removed a few unused global variables
* removed unused code from choke.cpp
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2020-02-12 00:43:13 +01:00 |
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Grind Core
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b6c16abf6f
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Refactor:
- PLAYER.H structs
- ACTOR.H structs
# Conflicts:
# source/blood/src/db.h
# source/blood/src/player.h
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2019-10-22 17:49:59 +02:00 |
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Christoph Oelckers
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0d98e7f256
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
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Christoph Oelckers
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30c47a8511
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
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nukeykt
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7a9209d857
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Fix compile error
# Conflicts:
# source/blood/src/ai.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/choke.cpp
# source/blood/src/credits.cpp
# source/blood/src/gamemenu.cpp
# source/blood/src/gamemenu.h
# source/blood/src/gui.cpp
# source/blood/src/mapedit.cpp
# source/blood/src/replace.cpp
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2019-09-21 10:51:29 +02:00 |
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Christoph Oelckers
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afe5128c70
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- Blood fixes for changes in timer and mouse input interface-
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2019-09-20 22:08:06 +02:00 |
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Christoph Oelckers
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0254bf82d3
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- added NBlood source.
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2019-09-20 00:42:45 +02:00 |
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