Christoph Oelckers
|
32efc092c2
|
- text update.
|
2020-02-27 17:32:30 +01:00 |
|
Christoph Oelckers
|
2182b4b1d4
|
- text update.
|
2020-02-16 23:12:01 +01:00 |
|
Christoph Oelckers
|
e9abbf53c6
|
- added the missing shadow option to the menu.
|
2020-02-12 22:09:22 +01:00 |
|
Christoph Oelckers
|
b271574f90
|
- fixed typo.
|
2020-02-04 21:19:57 +01:00 |
|
Christoph Oelckers
|
08ec38ce75
|
- fixed some missing menu texts.
|
2020-01-28 21:36:30 +01:00 |
|
Christoph Oelckers
|
9ca1e56713
|
- added extended sound lookup as well plus menu options.
|
2020-01-27 22:29:45 +01:00 |
|
Christoph Oelckers
|
4aacd6d958
|
- display the savepics.
- fixed level name list in Exhumed.
|
2020-01-14 22:37:23 +01:00 |
|
Christoph Oelckers
|
a0d02f2bea
|
- text fixes.
|
2020-01-13 18:07:34 +01:00 |
|
Christoph Oelckers
|
39c55199f9
|
- added a few missing menu things.
|
2020-01-03 20:37:02 +01:00 |
|
Christoph Oelckers
|
85593e3e93
|
-missing menu text fixes.
|
2020-01-02 20:45:17 +01:00 |
|
Christoph Oelckers
|
c4219f40be
|
- renamed the project to "Raze".
|
2019-12-28 14:10:25 +01:00 |
|
Christoph Oelckers
|
62e9112133
|
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
|
2019-12-26 14:04:53 +01:00 |
|