hendricks266
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b1a7a6368a
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Update libpng to 1.6.10.
git-svn-id: https://svn.eduke32.com/eduke32@4468 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-05-17 12:34:46 +00:00 |
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terminx
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833fe67826
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SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.
git-svn-id: https://svn.eduke32.com/eduke32@4400 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-03-28 03:42:15 +00:00 |
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hendricks266
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990c99acc2
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Fix 32-bit MSVC builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4324 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-02-11 06:14:03 +00:00 |
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hendricks266
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fd3712ab22
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Windows: Full library refresh.
git-svn-id: https://svn.eduke32.com/eduke32@4319 1a8010ca-5511-0410-912e-c29ae57300e0
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2014-02-10 10:58:38 +00:00 |
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hendricks266
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975a329fcf
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Update SDL2 to 2.0.1.
git-svn-id: https://svn.eduke32.com/eduke32@4126 1a8010ca-5511-0410-912e-c29ae57300e0
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2013-11-02 01:41:45 +00:00 |
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hendricks266
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1ac4c9b585
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Windows: Add SDL2 headers and libraries to the repo for quick-and-easy building and static linking. (SDL2 uses the zlib license so we are in the clear.)
git-svn-id: https://svn.eduke32.com/eduke32@4099 1a8010ca-5511-0410-912e-c29ae57300e0
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2013-10-13 06:17:07 +00:00 |
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hendricks266
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db69800fd0
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Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
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2013-10-07 10:05:03 +00:00 |
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terminx
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3e4ea93b20
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Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir.
git-svn-id: https://svn.eduke32.com/eduke32@3551 1a8010ca-5511-0410-912e-c29ae57300e0
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2013-03-04 04:14:19 +00:00 |
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