Christoph Oelckers
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197a35291a
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- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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95b4340eec
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- initial palette shader work.
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2020-06-17 12:26:01 +02:00 |
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Christoph Oelckers
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22aad4999c
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- use the engine backend to render the scene
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2020-06-11 22:26:46 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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17e1e4175e
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- switched NPOT emulation to the renamed uniforms.
This was the last feature that needed to be mapped to a GZDoom compatible render state
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2020-06-08 08:16:50 +02:00 |
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Christoph Oelckers
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a6545788a6
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- do RR's lightning flash as a postprocessing effect.
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2020-06-07 22:06:47 +02:00 |
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Christoph Oelckers
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5728241c1c
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- updated backend from GZDoom.
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2020-05-30 23:10:17 +02:00 |
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