helixhorned
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a38307a54f
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Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.
git-svn-id: https://svn.eduke32.com/eduke32@1722 1a8010ca-5511-0410-912e-c29ae57300e0
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2010-10-31 19:54:03 +00:00 |
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