Commit graph

2 commits

Author SHA1 Message Date
Plagman
a0dd0c85a5 Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]
arrays; any write access to them will run the corresponding hook and write
to the [sector/wall/sprite/tsprite]clean array.

Note: tsprite and sprite use the same hook and require running a few more
instructions per access in order to disambiguiate; this could be made more
optimal (like the other arrays) by clearly separating the types in the game
code.

Note #2: taking a member's address currently marks it dirty because of tons
of helper functions across the editor code. I don't know how many read-only
accesses we have after taking a member address, but it could also be fixed
with some finessing of the code.

git-svn-id: https://svn.eduke32.com/eduke32@3138 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-09 22:31:02 +00:00
Plagman
548f939df5 Add horrible tracking template; for each structure you'll want to create a
separate tracker type by #defining __TRACKER_NAME and __TRACKER_GLOBAL_OFFSET.

eg.:

Then if you have a tracked value and a value of the same type at the given offset:

Tracker_1<int32_t> trackedInt;
int32_t trackedIntDirty = 0; // 4 bytes after

trackedIntDirty will become 1 everytime trackedInt changes.

git-svn-id: https://svn.eduke32.com/eduke32@3119 1a8010ca-5511-0410-912e-c29ae57300e0
2012-11-05 04:34:23 +00:00