Christoph Oelckers
|
29db3febb8
|
- updated the platform code to be mostly identical with GZDoom
|
2020-05-26 00:08:26 +02:00 |
|
Christoph Oelckers
|
6ef93ba514
|
- match cmdlib.cpp/.h with GZDoom.
|
2020-04-12 08:30:36 +02:00 |
|
Christoph Oelckers
|
43033e830a
|
- Blood now also starts the first level without leaks.
I had to refactor the LoadSave data to allow automatic takedown, the linked list was not the most convenient thing - an array is better.
|
2019-12-24 19:47:34 +01:00 |
|
Christoph Oelckers
|
6e9631f2d8
|
- fixed all undefined symbols except OpenGLFrameBuffer.
|
2019-12-23 10:53:58 +01:00 |
|
Christoph Oelckers
|
10683e9123
|
- added GZDoom's Windows backend code.
Compiles but doesn't link yet.
|
2019-12-22 20:55:47 +01:00 |
|