Commit graph

4 commits

Author SHA1 Message Date
helixhorned
fd94930f14 LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing.
git-svn-id: https://svn.eduke32.com/eduke32@5231 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:44 +00:00
helixhorned
d9b94c772d LunaCON: implement NODEFAULT flag (1024) as session variables.
This is in contrast to C-CON, where the implications are not clearly obvious.
See this discussion/monologue:
http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613

Currently not implemented for session gamevars:
 - per-player, will be made a global one instead
 - per-actor, will be made a plain per-actor one instead

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-20 12:35:06 +00:00
helixhorned
8d74181ddf LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:27 +00:00
helixhorned
76299ca635 LunaCON: partially implement {save,load}mapstate CON commands.
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.

git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00