terminx
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784e919941
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Change multiplayer random ID generation scheme and remove some dead code
git-svn-id: https://svn.eduke32.com/eduke32@1537 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-10-29 22:22:44 +00:00 |
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terminx
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e11dbd7428
|
Unify cvar handling between the engine and game sides of things
git-svn-id: https://svn.eduke32.com/eduke32@1352 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-04-29 06:20:07 +00:00 |
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terminx
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9095a4911d
|
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-10 07:38:50 +00:00 |
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terminx
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d6914ed108
|
ass rape
git-svn-id: https://svn.eduke32.com/eduke32@1205 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-01-09 09:29:17 +00:00 |
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qbix79
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2e18686daa
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Fix warnings and compilation (and possible crashes on 64 bit due to wrong protyping messing up the stack).
git-svn-id: https://svn.eduke32.com/eduke32@1175 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-12-03 11:07:01 +00:00 |
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terminx
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7aa2930514
|
git-svn-id: https://svn.eduke32.com/eduke32@1126 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-11 14:48:59 +00:00 |
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terminx
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54128e127c
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Enet networking patch from a random dude on IRC, with the addition of my own port of the "unstable" networking code from duke3d_w32 (which is what is actually used in Internet play)
git-svn-id: https://svn.eduke32.com/eduke32@1124 1a8010ca-5511-0410-912e-c29ae57300e0
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2008-11-11 13:24:05 +00:00 |
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