This is in contrast to C-CON, where the implications are not clearly obvious. See this discussion/monologue: http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__159613 Currently not implemented for session gamevars: - per-player, will be made a global one instead - per-actor, will be made a plain per-actor one instead DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4112 1a8010ca-5511-0410-912e-c29ae57300e0
git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
What is missing is saving and restoring per-player and per-actor gamevars. Also add a test CON mutator 'mapstate.con'. git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0