Christoph Oelckers
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de2c07aa6a
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- revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
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2020-03-18 08:24:31 +01:00 |
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Christoph Oelckers
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a00bb4cbea
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- started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace.
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2020-03-05 01:01:05 +01:00 |
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Christoph Oelckers
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6373b75d22
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Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
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2019-12-26 14:46:14 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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Christoph Oelckers
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6f4ca480b5
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- sky clamping may only be done in Blood for now.
This needs a better solution.
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2019-10-19 20:25:58 +02:00 |
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Christoph Oelckers
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70004665fd
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- added Shadow Warrior files to CMake project - not compiled yet.
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2019-10-09 18:09:05 +02:00 |
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Christoph Oelckers
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0ee80628a2
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- moved documentation out of the Source folder and added surface shader sources.
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2019-10-05 13:17:26 +02:00 |
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