Christoph Oelckers
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47e452f452
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- fixed the real issue for the sound problems and reverted the last commit.
It was far more serious than a botched merge.
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2020-10-11 13:44:23 +02:00 |
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Christoph Oelckers
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16fd505f9a
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- make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
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2020-10-10 09:47:00 +02:00 |
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Christoph Oelckers
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53c3a6fc9b
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- silenced some warnings.
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2020-10-07 16:02:49 +02:00 |
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Christoph Oelckers
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7be2d44108
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- corrected includes.
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2020-10-04 20:11:03 +02:00 |
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Christoph Oelckers
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82612a1330
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- it compiles again (with lots of code commented out.)
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2020-10-04 20:11:02 +02:00 |
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Christoph Oelckers
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dff8339ba3
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- backend update from GZDoom.
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2020-10-04 19:33:50 +02:00 |
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Christoph Oelckers
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a9ca6c8081
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- sound backend update from GZDoom.
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2020-09-27 16:12:49 +02:00 |
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Christoph Oelckers
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b93a9b478a
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- implemented World Tour's developer commentaries.
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2020-09-26 17:43:34 +02:00 |
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Christoph Oelckers
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d011a16c5b
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- added a menu option for WT's music switch.
Fixes #370
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2020-09-08 22:37:21 +02:00 |
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Christoph Oelckers
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703b142bad
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- added a CVAR to disable WT's ogg music and a fallback for when it cannot be found.
Fixes #354
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2020-09-07 21:26:07 +02:00 |
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Christoph Oelckers
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443ddf670b
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- let the ANM player wait until the sound has finished if it has reached the last frame before the sound ends.
In Shadow Warrior there's a few where the sound plays a bit longer than the video.
Fixes #341
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2020-09-05 18:14:50 +02:00 |
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Christoph Oelckers
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4e846f8d66
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
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Christoph Oelckers
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d9e23c0ab9
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- missing null check
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2020-08-20 23:41:45 +02:00 |
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Christoph Oelckers
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0492c5f4d3
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- optimized reverb settings.
Fixes #124
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2020-08-09 13:26:48 +02:00 |
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Christoph Oelckers
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75e8a71905
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- some progress with sound. Still glitchy.
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2020-07-23 23:22:09 +02:00 |
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Christoph Oelckers
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928a16983d
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- adapted the MVE player.
Video appears to work, but has quite severe artifacting I cannot tell if it's the video or the decoder which causes it.
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2020-07-23 22:26:07 +02:00 |
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Christoph Oelckers
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be9094cb97
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
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Christoph Oelckers
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2fd2ad2212
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- sky code cleanup and transitioning of Duke's.
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2020-07-15 00:06:19 +02:00 |
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Christoph Oelckers
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d4cdb31464
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- backend update to make the ZScript compiler work.
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2020-06-14 18:58:30 +02:00 |
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Christoph Oelckers
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a9141af545
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- backend update.
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2020-06-11 09:15:44 +02:00 |
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Christoph Oelckers
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d7225c1965
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- backend update from GZDoom
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2020-06-07 15:02:54 +02:00 |
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Christoph Oelckers
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68c97e3c25
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Merge branch 'master' of https://github.com/coelckers/Raze
# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
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2020-05-31 23:30:10 +02:00 |
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Mitchell Richters
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f6068043d3
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- Remove 'int paused' accidentally added to music.cpp in common back-end.
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2020-05-31 23:19:54 +02:00 |
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Mitchell Richters
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7ed9f4fa8c
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Prepare back-end for updated in-game pausing.
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2020-05-31 23:19:54 +02:00 |
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Christoph Oelckers
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d52600663d
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- backend sync with GZDoom to pull in a few bugfixes and formatting corrections.
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2020-05-26 23:12:04 +02:00 |
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Christoph Oelckers
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29db3febb8
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- updated the platform code to be mostly identical with GZDoom
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2020-05-26 00:08:26 +02:00 |
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Christoph Oelckers
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4523ad5f7e
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- Linux compile fixes.
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2020-05-24 16:47:00 +02:00 |
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Christoph Oelckers
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c9b2399cd0
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- added a first bunch of ZScript code.
# Conflicts:
# source/CMakeLists.txt
# source/common/utility/basics.h
# source/core/serializer.h
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2020-05-23 22:43:01 +02:00 |
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Christoph Oelckers
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f0f17fa34f
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- moved sound code to "common".
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2020-05-23 12:59:12 +02:00 |
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Christoph Oelckers
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c81e79e635
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- fixed merge error.
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2020-05-23 12:59:03 +02:00 |
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Christoph Oelckers
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cfe02cebf1
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- moved music code to "common"
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2020-05-23 12:37:47 +02:00 |
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