Magnus Norddahl
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13a7b7d4b2
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Hook up gl_ssao
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2020-01-03 18:34:43 +01:00 |
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Christoph Oelckers
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c82d6de6c3
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- fixed a few typos and uninitialized variables.
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2020-01-03 17:08:41 +01:00 |
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Christoph Oelckers
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6574c34543
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
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Christoph Oelckers
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b564dc8273
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- disabled MIDI device selection option.
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2020-01-03 00:49:08 +01:00 |
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Christoph Oelckers
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62fd8a49c1
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
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Christoph Oelckers
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85593e3e93
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-missing menu text fixes.
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2020-01-02 20:45:17 +01:00 |
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Christoph Oelckers
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fe4c20143a
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- removed OPL related menu entries.
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2020-01-02 20:15:43 +01:00 |
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Christoph Oelckers
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e43d2c10c0
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- removed the OPL synth because parts of it are GPLv3 and even under the best circumstances not compatible with the license mix here.
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2020-01-02 19:20:12 +01:00 |
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Christoph Oelckers
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6dfb15c548
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- let's not forget this - even if not in use for now.
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2019-12-29 17:06:13 +01:00 |
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Christoph Oelckers
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737bf15ad8
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- added GZDoom's postprocessing/presentation code.
Compiles but only draws a black screen. Something must be missing but no idea yet what that might be.
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2019-12-28 22:36:47 +01:00 |
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Christoph Oelckers
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c4219f40be
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- renamed the project to "Raze".
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2019-12-28 14:10:25 +01:00 |
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Christoph Oelckers
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6373b75d22
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Merge branch 'master' into powerslave
# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
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2019-12-26 14:46:14 +01:00 |
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Christoph Oelckers
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62e9112133
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
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2019-12-26 14:04:53 +01:00 |
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