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- fixed compilation.
This commit is contained in:
parent
da1d97ba9c
commit
fca147c83b
6 changed files with 10 additions and 16 deletions
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@ -654,7 +654,6 @@ set (PCH_SOURCES
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thirdparty/src/base64.cpp
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thirdparty/src/fix16.cpp
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thirdparty/src/fix16_str.cpp
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thirdparty/src/md4.cpp
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thirdparty/src/enet.cpp
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#thirdparty/imgui/imgui.cpp
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@ -1,8 +1,4 @@
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set( NOT_COMPILED_SOURCE_FILES
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src/gamestructures.cpp
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)
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set( PCH_SOURCES
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src/actors.cpp
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src/anim.cpp
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@ -14,6 +10,7 @@ set( PCH_SOURCES
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src/game.cpp
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src/gamedef.cpp
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src/gameexec.cpp
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src/gamestructures.cpp
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src/gamevars.cpp
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src/global.cpp
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src/namesdyn.cpp
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@ -25,11 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "anim.h"
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#include "cmdline.h"
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#include "imagehelpers.h"
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#include "communityapi.h"
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#include "compat.h"
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#include "duke3d.h"
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#include "gamestructures.h"
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#include "input.h"
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#include "menus.h"
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#include "osdcmds.h"
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#include "savegame.h"
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@ -19,7 +19,7 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h"
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#include "gamestructures.h"
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#include "compat.h"
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@ -28,6 +28,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gameexec.h"
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#include "global.h"
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BEGIN_DUKE_NS
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#define LABEL_SETUP_UNMATCHED(struct, memb, name, idx) \
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{ \
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name, idx, sizeof(struct[0].memb) | (is_unsigned<decltype(struct[0].memb)>::value ? LABEL_UNSIGNED : 0), 0, \
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@ -1949,5 +1951,6 @@ void VM_InitHashTables(void)
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STRUCT_HASH_SETUP(h_userdef, UserdefsLabels);
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STRUCT_HASH_SETUP(h_wall, WallLabels);
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}
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#undef STRUCT_HASH_SETUP
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//#undef STRUCT_HASH_SETUP
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END_DUKE_NS
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@ -27,9 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "hash.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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BEGIN_DUKE_NS
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int32_t __fastcall VM_GetUserdef(int32_t labelNum, int const lParm2);
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void __fastcall VM_SetUserdef(int const labelNum, int const lParm2, int32_t const newValue);
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@ -87,8 +85,7 @@ static hashtable_t *const vmStructHashTablePtrs[] = {
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&h_actor, &h_input, &h_paldata, &h_player, &h_projectile, &h_sector, &h_tiledata, &h_tsprite, &h_userdef, &h_wall,
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};
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#ifdef __cplusplus
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}
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#endif
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END_DUKE_NS
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#endif // gamestructures_h__
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@ -27,9 +27,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "savegame.h"
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#include "gamecvars.h"
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#include "menu/menu.h"
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#include "gamestructures.h"
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BEGIN_DUKE_NS
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#include "gamestructures.h"
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#ifdef LUNATIC
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int32_t g_noResetVars;
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