mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
Even more silencing of compiler warnings
# Conflicts: # source/exhumed/src/aistuff.cpp # source/exhumed/src/config.cpp # source/exhumed/src/exhumed.cpp # source/exhumed/src/status.cpp
This commit is contained in:
parent
2e28647e31
commit
fae001df77
16 changed files with 31 additions and 52 deletions
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@ -20,6 +20,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_PS_NS
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BEGIN_PS_NS
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extern int localclock;
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extern int localclock;
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int TimeSlot[KMaxTimeSlots];
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int TimeSlot[KMaxTimeSlots];
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@ -32,7 +33,7 @@ void InitTimeSlot()
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}
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}
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}
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}
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int GrabTimeSlot(int nVal)
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int GrabTimeSlot(int UNUSED(nVal))
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{
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{
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return -1;
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return -1;
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@ -142,7 +142,7 @@ int BuildBubble(int x, int y, int z, short nSector)
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return nBubble | 0x140000;
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return nBubble | 0x140000;
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}
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}
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void FuncBubble(int a, int b, int nRun)
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void FuncBubble(int a, int UNUSED(b), int nRun)
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{
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{
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short nBubble = RunData[nRun].nVal;
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short nBubble = RunData[nRun].nVal;
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assert(nBubble >= 0 && nBubble < kMaxBubbles);
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assert(nBubble >= 0 && nBubble < kMaxBubbles);
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@ -526,7 +526,7 @@ void SetBulletEnemy(short nBullet, short nEnemy)
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}
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}
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}
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}
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int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle, int val2, int val3)
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int BuildBullet(short nSprite, int nType, int UNUSED(ebx), int UNUSED(ecx), int val1, int nAngle, int val2, int val3)
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{
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{
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Bullet sBullet;
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Bullet sBullet;
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bulletInfo *pBulletInfo = &BulletInfo[nType];
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bulletInfo *pBulletInfo = &BulletInfo[nType];
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@ -777,7 +777,7 @@ int BuildBullet(short nSprite, int nType, int ebx, int ecx, int val1, int nAngle
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return nBulletSprite | (nBullet << 16);
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return nBulletSprite | (nBullet << 16);
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}
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}
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void FuncBullet(int a, int b, int nRun)
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void FuncBullet(int a, int UNUSED(b), int nRun)
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{
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{
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short nBullet = RunData[nRun].nVal;
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short nBullet = RunData[nRun].nVal;
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assert(nBullet >= 0 && nBullet < kMaxBullets);
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assert(nBullet >= 0 && nBullet < kMaxBullets);
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@ -121,11 +121,11 @@ static int32_t ydim_from_200_16(int32_t y)
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return scale(y, ydim, 200<<16);
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return scale(y, ydim, 200<<16);
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}
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}
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void printext(int x, int y, const char *buffer, short tilenum, char invisiblecol)
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void printext(int x, int y, const char *buffer, short tilenum, char UNUSED(invisiblecol))
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{
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{
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int i;
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int i;
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unsigned char ch;
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unsigned char ch;
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const int32_t screenwidth = scale(240<<16, xdim, ydim);
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// const int32_t screenwidth = scale(240<<16, xdim, ydim);
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x = xdim_to_320_16(x);
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x = xdim_to_320_16(x);
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y = ydim_to_200_16(y);
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y = ydim_to_200_16(y);
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@ -137,19 +137,6 @@ void printext(int x, int y, const char *buffer, short tilenum, char invisiblecol
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xdim_from_320_16(x + (8<<16))-1, ydim_from_200_16(y + (8<<16))-1);
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xdim_from_320_16(x + (8<<16))-1, ydim_from_200_16(y + (8<<16))-1);
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x += (8<<16);
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x += (8<<16);
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}
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}
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#if 0
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int i;
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char ch;
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for(i=0;buffer[i]!=0;i++)
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{
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ch = buffer[i];
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rotatesprite((x-((8&15)<<3))<<16,(y-((8>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+64+128,x,y,x+7,y+7);
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rotatesprite((x-((ch&15)<<3))<<16,(y-((ch>>4)<<3))<<16,65536L,0,tilenum,0,0,8+16+128,x,y,x+7,y+7);
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x += 8;
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}
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#endif
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}
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}
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void doTileLoad(int i)
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void doTileLoad(int i)
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@ -1138,7 +1138,7 @@ void CheckKeys()
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{
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{
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if (ch)
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if (ch)
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{
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{
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int nStringLen = strlen(sHollyStr);
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size_t nStringLen = strlen(sHollyStr);
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if (ch == asc_Enter)
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if (ch == asc_Enter)
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{
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{
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@ -1546,7 +1546,6 @@ void DrawClock()
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auto pixels = TileFiles.tileMakeWritable(kTile3603);
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auto pixels = TileFiles.tileMakeWritable(kTile3603);
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// nRedTicks = 0;
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memset(pixels, -1, 4096);
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memset(pixels, -1, 4096);
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if (lCountDown / 30 != nClockVal)
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if (lCountDown / 30 != nClockVal)
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@ -1620,8 +1619,8 @@ static void G_PrintFPS(void)
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static int32_t frameCount;
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static int32_t frameCount;
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static double cumulativeFrameDelay;
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static double cumulativeFrameDelay;
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static double lastFrameTime;
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static double lastFrameTime;
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static float lastFPS, minFPS = std::numeric_limits<float>::max(), maxFPS;
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static float lastFPS; // , minFPS = std::numeric_limits<float>::max(), maxFPS;
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static double minGameUpdate = std::numeric_limits<double>::max(), maxGameUpdate;
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//static double minGameUpdate = std::numeric_limits<double>::max(), maxGameUpdate;
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double frameTime = timerGetHiTicks();
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double frameTime = timerGetHiTicks();
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double frameDelay = frameTime - lastFrameTime;
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double frameDelay = frameTime - lastFrameTime;
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@ -2040,7 +2039,7 @@ int app_main(int argc, char const* const* argv)
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g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
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g_frameDelay = calcFrameDelay(r_maxfps + r_maxfpsoffset);
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// loc_11745:
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// loc_11745:
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FadeOut(0);
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// FadeOut(0);
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// InstallEngine();
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// InstallEngine();
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//KB_Startup();
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//KB_Startup();
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InitView();
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InitView();
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@ -95,7 +95,7 @@ void BounceGrenade(short nGrenade, short nAngle)
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D3PlayFX(StaticSound[kSound3], GrenadeList[nGrenade].nSprite);
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D3PlayFX(StaticSound[kSound3], GrenadeList[nGrenade].nSprite);
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}
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}
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int ThrowGrenade(short nPlayer, int edx, int ebx, int ecx, int push1)
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int ThrowGrenade(short nPlayer, int UNUSED(edx), int UNUSED(ebx), int ecx, int push1)
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{
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{
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if (nPlayerGrenade[nPlayer] < 0)
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if (nPlayerGrenade[nPlayer] < 0)
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return -1;
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return -1;
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@ -266,7 +266,7 @@ void ExplodeGrenade(short nGrenade)
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DestroyGrenade(nGrenade);
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DestroyGrenade(nGrenade);
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}
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}
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void FuncGrenade(int a, int nDamage, int nRun)
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void FuncGrenade(int a, int UNUSED(nDamage), int nRun)
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{
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{
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short nGrenade = RunData[nRun].nVal;
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short nGrenade = RunData[nRun].nVal;
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assert(nGrenade >= 0 && nGrenade < kMaxGrenades);
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assert(nGrenade >= 0 && nGrenade < kMaxGrenades);
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@ -458,7 +458,7 @@ void ProcessSpriteTag(short nSprite, short lotag, short hitag)
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int nChannel = runlist_AllocChannel(hitag % 1000);
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int nChannel = runlist_AllocChannel(hitag % 1000);
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// int ebp = nChannel;
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// int ebp = nChannel;
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int nHitag2 = hitag / 1000;
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// int nHitag2 = hitag / 1000;
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int nLotag2 = lotag / 1000;
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int nLotag2 = lotag / 1000;
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if (nLotag2 == 0) {
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if (nLotag2 == 0) {
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@ -102,7 +102,7 @@ int BuildLavaLimb(int nSprite, int edx, int ebx)
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return nLimbSprite;
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return nLimbSprite;
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}
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}
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void FuncLavaLimb(int eax, int ebx, int nRun)
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void FuncLavaLimb(int eax, int UNUSED(nDamage), int nRun)
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{
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{
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short nSprite = RunData[nRun].nVal;
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short nSprite = RunData[nRun].nVal;
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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assert(nSprite >= 0 && nSprite < kMaxSprites);
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@ -143,7 +143,7 @@ void FuncLavaLimb(int eax, int ebx, int nRun)
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}
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}
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}
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}
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int BuildLava(short nSprite, int x, int y, int z, short nSector, short nAngle, int lastArg)
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int BuildLava(short nSprite, int x, int y, int UNUSED(z), short nSector, short nAngle, int lastArg)
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{
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{
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short nLava = LavaCount;
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short nLava = LavaCount;
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LavaCount++;
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LavaCount++;
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@ -770,7 +770,7 @@ void SetTorch(int nPlayer, int bTorchOnOff)
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StatusMessage(150, buf);
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StatusMessage(150, buf);
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}
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}
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void BuildFlash(short nPlayer, short nSector, int nVal)
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void BuildFlash(short nPlayer, short UNUSED(nSector), int nVal)
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{
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{
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if (nPlayer == nLocalPlayer)
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if (nPlayer == nLocalPlayer)
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{
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{
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@ -106,7 +106,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, short cang)
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var_10 = 111 - var_10;
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var_10 = 111 - var_10;
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int startwallB = startwall;
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// int startwallB = startwall;
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for (int nWall = startwall; nWall <= endwall; nWall++)
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for (int nWall = startwall; nWall <= endwall; nWall++)
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{
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{
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static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
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static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16_t cang)
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{
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{
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int32_t i, j, k, l, x1, y1, x2=0, y2=0, x3, y3, x4, y4, ox, oy, xoff, yoff;
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int32_t i, j, k, x1, y1, x2=0, y2=0, ox, oy;
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int32_t dax, day, cosang, sinang, xspan, yspan, sprx, spry;
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int32_t z1, z2, startwall, endwall;
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int32_t xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
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int32_t xvect, yvect, xvect2, yvect2;
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int32_t xvect, yvect, xvect2, yvect2;
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int16_t p;
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char col;
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char col;
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uwallptr_t wal, wal2;
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uwallptr_t wal, wal2;
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spritetype *spr;
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int32_t tmpydim = (xdim*5)/8;
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int32_t tmpydim = (xdim*5)/8;
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@ -159,8 +159,6 @@ void MoveThings()
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UndoFlashes();
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UndoFlashes();
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DoLights();
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DoLights();
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short the_freeze = nFreeze;
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if (nFreeze)
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if (nFreeze)
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{
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{
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if (nFreeze == 1 || nFreeze == 2) {
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if (nFreeze == 1 || nFreeze == 2) {
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@ -313,7 +311,7 @@ int BelowNear(short nSprite)
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}
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}
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}
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}
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int movespritez(short nSprite, int z, int height, int flordist, int clipdist)
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int movespritez(short nSprite, int z, int height, int UNUSED(flordist), int clipdist)
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{
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{
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spritetype* pSprite = &sprite[nSprite];
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spritetype* pSprite = &sprite[nSprite];
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short nSector = pSprite->sectnum;
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short nSector = pSprite->sectnum;
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@ -492,7 +490,7 @@ int GetSpriteHeight(int nSprite)
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}
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}
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// TODO - where is ceildist used?
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// TODO - where is ceildist used?
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int movesprite(short nSprite, int dx, int dy, int dz, int ceildist, int flordist, unsigned int clipmask)
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int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned int clipmask)
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{
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{
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spritetype *pSprite = &sprite[nSprite];
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spritetype *pSprite = &sprite[nSprite];
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bTouchFloor = kFalse;
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bTouchFloor = kFalse;
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int var_18 = GetMyAngle(nSqrt, ((sprite[nSprite2].z - nHeight) - sprite[nSprite].z) >> 8);
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int var_18 = GetMyAngle(nSqrt, ((sprite[nSprite2].z - nHeight) - sprite[nSprite].z) >> 8);
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int edx = nMyAngle;
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// int edx = nMyAngle;
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int nAngDelta = AngleDelta(sprite[nSprite].ang, nMyAngle, 1024);
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int nAngDelta = AngleDelta(sprite[nSprite].ang, nMyAngle, 1024);
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int nAngDelta2 = nAngDelta;
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int nAngDelta2 = nAngDelta;
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@ -1163,7 +1161,7 @@ int AngleChase(int nSprite, int nSprite2, int ebx, int ecx, int push1)
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nAngDelta2 = nAngDelta;
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nAngDelta2 = nAngDelta;
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nAngDelta2 >>= 6;
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nAngDelta2 >>= 6;
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edx = ebx;
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// edx = ebx;
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if (nAngDelta2 < 0)
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if (nAngDelta2 < 0)
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nAngDelta2 = -nAngDelta2;
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nAngDelta2 = -nAngDelta2;
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@ -38,11 +38,12 @@ void UpdateNetInputs()
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{
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{
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}
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}
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/*
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int InitNet(short nSocket, int nPlayers)
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int InitNet(short nSocket, int nPlayers)
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{
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{
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return 0;
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return 0;
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}
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}
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*/
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int InitSerial()
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int InitSerial()
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{
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{
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@ -674,9 +674,6 @@ int BuildQueenHead(short nQueen)
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QueenHead.nTarget = QueenList[nQueen].nTarget;
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QueenHead.nTarget = QueenList[nQueen].nTarget;
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QueenHead.field_2 = 0;
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QueenHead.field_2 = 0;
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QueenHead.nSprite = nSprite2;
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QueenHead.nSprite = nSprite2;
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int nSector2 = sprite[QueenHead.nSprite].sectnum;
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assert(nSector2 >= 0 && nSector2 < kMaxSectors);
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QueenHead.field_C = 0;
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QueenHead.field_C = 0;
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sprite[nSprite2].owner = runlist_AddRunRec(sprite[nSprite2].lotag - 1, 0x1B0000);
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sprite[nSprite2].owner = runlist_AddRunRec(sprite[nSprite2].lotag - 1, 0x1B0000);
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@ -947,7 +944,7 @@ __MOVEQS:
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int dy = Sin(nAngle) << 10;
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int dy = Sin(nAngle) << 10;
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int dz = (RandomSize(5) - RandomSize(5)) << 7;
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int dz = (RandomSize(5) - RandomSize(5)) << 7;
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int nMov = movesprite(nSprite, dx, dy, dz, 0, 0, CLIPMASK1);
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movesprite(nSprite, dx, dy, dz, 0, 0, CLIPMASK1);
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BlowChunks(nSprite);
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BlowChunks(nSprite);
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BuildExplosion(nSprite);
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BuildExplosion(nSprite);
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@ -146,7 +146,7 @@ void MoveRaToEnemy(short nPlayer)
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}
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}
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}
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}
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void FuncRa(int a, int nDamage, int nRun)
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void FuncRa(int a, int UNUSED(nDamage), int nRun)
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{
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{
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short nPlayer = RunData[nRun].nVal;
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short nPlayer = RunData[nRun].nVal;
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short nCurrentWeapon = PlayerList[nPlayer].nCurrentWeapon;
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short nCurrentWeapon = PlayerList[nPlayer].nCurrentWeapon;
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@ -132,7 +132,7 @@ int BuildSnake(short nPlayer, short zVal)
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int z = (sprite[nPlayerSprite].z + zVal) - 2560;
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int z = (sprite[nPlayerSprite].z + zVal) - 2560;
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short nAngle = sprite[nPlayerSprite].ang;
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short nAngle = sprite[nPlayerSprite].ang;
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short hitsect, hitwall, hitsprite;
|
short hitsect, hitsprite;
|
||||||
int hitx, hity, hitz;
|
int hitx, hity, hitz;
|
||||||
|
|
||||||
short nSprite;
|
short nSprite;
|
||||||
|
@ -145,7 +145,6 @@ int BuildSnake(short nPlayer, short zVal)
|
||||||
hity = hitData.pos.y;
|
hity = hitData.pos.y;
|
||||||
hitz = hitData.pos.z;
|
hitz = hitData.pos.z;
|
||||||
hitsect = hitData.sect;
|
hitsect = hitData.sect;
|
||||||
hitwall = hitData.wall;
|
|
||||||
hitsprite = hitData.sprite;
|
hitsprite = hitData.sprite;
|
||||||
|
|
||||||
int nSqrt = ksqrt(((hity - y) * (hity - y)) + ((hitx - x) * (hitx - x)));
|
int nSqrt = ksqrt(((hity - y) * (hity - y)) + ((hitx - x) * (hitx - x)));
|
||||||
|
@ -299,7 +298,7 @@ int FindSnakeEnemy(short nSnake)
|
||||||
return nEnemy;
|
return nEnemy;
|
||||||
}
|
}
|
||||||
|
|
||||||
void FuncSnake(int a, int nDamage, int nRun)
|
void FuncSnake(int a, int UNUSED(nDamage), int nRun)
|
||||||
{
|
{
|
||||||
int nMessage = a & 0x7F0000;
|
int nMessage = a & 0x7F0000;
|
||||||
|
|
||||||
|
|
|
@ -684,7 +684,7 @@ void UpdateSounds()
|
||||||
return;
|
return;
|
||||||
|
|
||||||
nLocalSectFlags = SectFlag[nPlayerViewSect[nLocalPlayer]];
|
nLocalSectFlags = SectFlag[nPlayerViewSect[nLocalPlayer]];
|
||||||
spritetype *pSprite = &sprite[PlayerList[nLocalPlayer].nSprite];
|
// spritetype *pSprite = &sprite[PlayerList[nLocalPlayer].nSprite];
|
||||||
int x, y;
|
int x, y;
|
||||||
short ang;
|
short ang;
|
||||||
if (nSnakeCam > -1)
|
if (nSnakeCam > -1)
|
||||||
|
|
Loading…
Reference in a new issue