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- Exhumed: Make FillWeapons()
fill the ammo count to the maximum allowed by the game for all weapons (300).
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@ -99,7 +99,7 @@ void FillWeapons(short nPlayer)
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for (int i = 0; i < kMaxWeapons; i++)
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for (int i = 0; i < kMaxWeapons; i++)
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{
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{
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if (WeaponInfo[i].d) {
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if (WeaponInfo[i].d) {
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PlayerList[nPlayer].nAmmo[i] = 99;
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PlayerList[nPlayer].nAmmo[i] = 300;
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}
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}
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}
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}
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