mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 21:31:03 +00:00
default cl_smoothsway to false.
This commit is contained in:
parent
abf715eace
commit
f90d953ab5
1 changed files with 1 additions and 1 deletions
|
@ -80,7 +80,7 @@ CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector objec
|
||||||
CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
|
CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke
|
||||||
CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
|
CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW
|
||||||
CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
|
CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG")
|
||||||
CVARD(Bool, cl_smoothsway, true, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
|
CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing")
|
||||||
CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
|
CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair")
|
||||||
{
|
{
|
||||||
if (self < 1) self = 1;
|
if (self < 1) self = 1;
|
||||||
|
|
Loading…
Reference in a new issue