From f90d953ab5e270f6fca8247a82ccf2d3a3b25cff Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 26 Aug 2020 17:23:08 +0200 Subject: [PATCH] default cl_smoothsway to false. --- source/core/gamecvars.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/core/gamecvars.cpp b/source/core/gamecvars.cpp index 55dc75019..9975ebb75 100644 --- a/source/core/gamecvars.cpp +++ b/source/core/gamecvars.cpp @@ -80,7 +80,7 @@ CVARD(Bool, cl_sointerpolation, true, CVAR_ARCHIVE, "enable/disable sector objec CVARD(Bool, cl_syncinput, false, CVAR_ARCHIVE, "enable/disable synchronized input with game's ticrate") // only implemented in Duke CVARD(Bool, cl_swaltnukeinit, false, CVAR_ARCHIVE, "enable/disable SW alternative nuke initialisation") // only implemented in SW CVARD(Bool, cl_dukefixrpgrecoil, false, CVAR_ARCHIVE, "soften recoil of Duke 3D's RPG") -CVARD(Bool, cl_smoothsway, true, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing") +CVARD(Bool, cl_smoothsway, false, CVAR_ARCHIVE, "move SW weapon left and right smoothly while bobbing") CUSTOM_CVARD(Int, cl_crosshairscale, 50, CVAR_ARCHIVE, "changes the size of the crosshair") { if (self < 1) self = 1;