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- fixed bad texture validation in Duke automap.
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1 changed files with 1 additions and 2 deletions
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@ -591,8 +591,7 @@ void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
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{
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if (wal->nextwall >= 0) continue;
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if (tilesiz[wal->picnum].x == 0) continue;
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if (tilesiz[wal->picnum].y == 0) continue;
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if (!tileGetTexture(wal->picnum)->isValid()) continue;
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if (j == k)
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{
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