Fix memory addresses being either 32 or 64 bit

git-svn-id: https://svn.eduke32.com/eduke32@1367 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
qbix79 2009-05-07 18:50:53 +00:00
parent 02edf9a0e4
commit f568146387

View file

@ -1607,7 +1607,7 @@ static void Gv_AddSystemVars(void)
Gv_NewVar("lastsavepos",(intptr_t)&g_lastSaveSlot, GAMEVAR_SYSTEM | GAMEVAR_INTPTR | GAMEVAR_SYNCCHECK);
#ifdef POLYMOST
Gv_NewVar("rendmode",(int32_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
Gv_NewVar("rendmode",(intptr_t)&rendmode, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
#endif
}
@ -1762,6 +1762,6 @@ void Gv_RefreshPointers(void)
aGameVars[Gv_GetVarIndex("lastsavepos")].val.lValue = (intptr_t)&g_lastSaveSlot;
#ifdef POLYMOST
aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (int32_t)&rendmode;
aGameVars[Gv_GetVarIndex("rendmode")].val.lValue = (intptr_t)&rendmode;
#endif
}