- Blood: fixed pod fireballs not exploding.

Looks like something went wrong with cleaning out the broken code that once was here.
This commit is contained in:
Christoph Oelckers 2021-08-27 13:25:01 +02:00
parent e010dce812
commit f3e10a595d

View file

@ -5888,7 +5888,7 @@ static void actCheckThings()
break; break;
case kThingPodFireBall: case kThingPodFireBall:
if (hit.type == kHitSprite) actExplodeSprite(actor); actExplodeSprite(actor);
break; break;
} }
} }