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- Blood: fixed pod fireballs not exploding.
Looks like something went wrong with cleaning out the broken code that once was here.
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1 changed files with 1 additions and 1 deletions
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@ -5888,7 +5888,7 @@ static void actCheckThings()
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break;
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break;
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case kThingPodFireBall:
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case kThingPodFireBall:
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if (hit.type == kHitSprite) actExplodeSprite(actor);
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actExplodeSprite(actor);
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break;
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break;
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}
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}
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}
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}
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