- fixed the crane in Duke3D.

Fixes #92
This commit is contained in:
Christoph Oelckers 2020-08-05 00:28:14 +02:00
parent 22b492a5b3
commit f363aca1b7

View file

@ -675,7 +675,6 @@ void movecrane(int i, int crane)
s->ang = getangle(msx[t[4] + 1] - s->x, msy[t[4] + 1] - s->y); s->ang = getangle(msx[t[4] + 1] - s->x, msy[t[4] + 1] - s->y);
setsprite(j, msx[t[4] + 1], msy[t[4] + 1], sprite[j].z); setsprite(j, msx[t[4] + 1], msy[t[4] + 1], sprite[j].z);
t[0]++; t[0]++;
deletesprite(i);
return; return;
} }
j = nextj; j = nextj;