From f363aca1b7bf01e04e5a3791512fe92d9de1e456 Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Wed, 5 Aug 2020 00:28:14 +0200 Subject: [PATCH] - fixed the crane in Duke3D. Fixes #92 --- source/games/duke/src/actors.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/source/games/duke/src/actors.cpp b/source/games/duke/src/actors.cpp index 0c26e5403..3ccdb9c92 100644 --- a/source/games/duke/src/actors.cpp +++ b/source/games/duke/src/actors.cpp @@ -675,7 +675,6 @@ void movecrane(int i, int crane) s->ang = getangle(msx[t[4] + 1] - s->x, msy[t[4] + 1] - s->y); setsprite(j, msx[t[4] + 1], msy[t[4] + 1], sprite[j].z); t[0]++; - deletesprite(i); return; } j = nextj;