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Fix moving sector trail point bug. Sectors should now move on the correct path.
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1 changed files with 2 additions and 2 deletions
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@ -2293,8 +2293,8 @@ void ProcessTrailSprite(int nSprite, int nLotag, int nHitag)
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sTrail[nTrail].field_0 = nPoint;
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sTrail[nTrail].field_0 = nPoint;
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sTrail[nTrail].field_4 = nPoint;
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sTrail[nTrail].field_4 = nPoint;
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nTrailPointNext[nTrail] = -1;
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nTrailPointNext[nPoint] = -1;
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nTrailPointPrev[nTrail] = -1;
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nTrailPointPrev[nPoint] = -1;
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}
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}
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else
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else
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{
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{
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