Tidy anims.cpp somewhat

This commit is contained in:
sirlemonhead 2019-11-30 16:04:59 +00:00 committed by Christoph Oelckers
parent a7e09febe4
commit eecb503207

View file

@ -165,16 +165,16 @@ void FuncAnim(int a, int, int nRun)
if (sprite[nSprite].statnum == kStatIgnited)
{
short nHitag = sprite[nSprite].hitag;
if (nHitag > -1)
short nSpriteB = sprite[nSprite].hitag;
if (nSpriteB > -1)
{
sprite[nSprite].x = sprite[nHitag].x;
sprite[nSprite].y = sprite[nHitag].y;
sprite[nSprite].z = sprite[nHitag].z;
sprite[nSprite].x = sprite[nSpriteB].x;
sprite[nSprite].y = sprite[nSpriteB].y;
sprite[nSprite].z = sprite[nSpriteB].z;
if (sprite[nHitag].sectnum != sprite[nSprite].sectnum)
if (sprite[nSpriteB].sectnum != sprite[nSprite].sectnum)
{
if (sprite[nHitag].sectnum < 0 || sprite[nHitag].sectnum >= kMaxSectors)
if (sprite[nSpriteB].sectnum < 0 || sprite[nSpriteB].sectnum >= kMaxSectors)
{
DestroyAnim(nAnim);
mydeletesprite(nSprite);
@ -182,46 +182,50 @@ void FuncAnim(int a, int, int nRun)
}
else
{
mychangespritesect(nSprite, sprite[nHitag].sectnum);
mychangespritesect(nSprite, sprite[nSpriteB].sectnum);
}
}
if (!var_1C)
{
if (sprite[nHitag].cstat != 0x8000)
if (sprite[nSpriteB].cstat != 0x8000)
{
short hitag2 = sprite[nHitag].hitag;
sprite[nHitag].hitag--;
short hitag2 = sprite[nSpriteB].hitag;
sprite[nSpriteB].hitag--;
if (hitag2 >= 15)
{
runlist_DamageEnemy(nHitag, -1, (sprite[nHitag].hitag - 14) * 2);
if (sprite[nHitag].shade < 100)
runlist_DamageEnemy(nSpriteB, -1, (sprite[nSpriteB].hitag - 14) * 2);
if (sprite[nSpriteB].shade < 100)
{
sprite[nHitag].pal = 0;
sprite[nHitag].shade++;
sprite[nSpriteB].pal = 0;
sprite[nSpriteB].shade++;
}
if (!(sprite[nHitag].cstat & 101))
if (!(sprite[nSpriteB].cstat & 101))
{
DestroyAnim(nAnim);
mydeletesprite(nSprite);
return;
}
goto loc_2D755;
}
else
{
sprite[nSpriteB].hitag = 1;
DestroyAnim(nAnim);
mydeletesprite(nSprite);
}
}
sprite[nHitag].hitag = 1;
else
{
sprite[nSpriteB].hitag = 1;
DestroyAnim(nAnim);
mydeletesprite(nSprite);
}
}
}
// loc_2D755
loc_2D755:
}
AnimList[nAnim].field_2++;
if (AnimList[nAnim].field_2 >= SeqSize[nSeq])