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- Exhumed: Remove unrequired !bUnderwater
check.
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@ -1167,7 +1167,7 @@ void FuncPlayer(int a, int nDamage, int nRun)
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}
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sectdone:
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if (!bUnderwater || !PlayerList[nPlayer].horizon.horiz.asbuild() || PlayerList[nPlayer].bIsFalling)
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if (!PlayerList[nPlayer].horizon.horiz.asbuild() || PlayerList[nPlayer].bIsFalling)
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{
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// Calculate base pan amount based on how much the player is falling.
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fixed_t dVertPan = (spr_z - sprite[nPlayerSprite].z) << 9;
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