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- Duke: Implement cl_showmagamt
for the RR's pistol and shotgun.
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parent
161647ed5b
commit
eb3a21e677
1 changed files with 22 additions and 3 deletions
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@ -141,10 +141,29 @@ public:
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int weapon = p->curr_weapon;
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if (weapon == HANDREMOTE_WEAPON) weapon = DYNAMITE_WEAPON;
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int wicon = ammo_sprites[p->curr_weapon];
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int wicon = ammo_sprites[weapon];
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if (wicon > 0)
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{
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format.Format("%d", p->ammo_amount[weapon]);
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int ammo = p->ammo_amount[weapon];
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bool reloadableWeapon = weapon == PISTOL_WEAPON || weapon == SHOTGUN_WEAPON;
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if (!reloadableWeapon || (reloadableWeapon && !cl_showmagamt))
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{
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format.Format("%d", ammo);
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}
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else
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{
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short clip;
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switch (weapon)
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{
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case PISTOL_WEAPON:
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clip = CalcMagazineAmount(ammo, 6, p->kickback_pic >= 1);
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break;
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case SHOTGUN_WEAPON:
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clip = CalcMagazineAmount(ammo, 2, p->kickback_pic >= 4);
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break;
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}
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format.Format("%d/%d", clip, ammo - clip);
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}
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img = tileGetTexture(wicon);
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imgScale = baseScale / img->GetDisplayHeight();
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auto imgX = 22.5;
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@ -155,7 +174,7 @@ public:
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imgX += (imgX * 0.755) * (strlen - 1);
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}
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if (p->curr_weapon != KNEE_WEAPON && p->curr_weapon != SLINGBLADE_WEAPON && (!althud_flashing || gameclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
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if (weapon != KNEE_WEAPON && weapon != SLINGBLADE_WEAPON && (!althud_flashing || gameclock & 32 || ammo > (max_ammo_amount[weapon] / 10)))
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{
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SBar_DrawString(this, &numberFont, format, -1, -numberFont.mFont->GetHeight() * scale + 4, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, scale, scale);
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}
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