mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- Duke: Implement cl_showmagamt
for the game's pistol.
This commit is contained in:
parent
6f653da0fc
commit
161647ed5b
1 changed files with 12 additions and 3 deletions
|
@ -156,10 +156,19 @@ public:
|
|||
int weapon = p->curr_weapon;
|
||||
if (weapon == HANDREMOTE_WEAPON) weapon = HANDBOMB_WEAPON;
|
||||
|
||||
int wicon = ammo_sprites[p->curr_weapon];
|
||||
int wicon = ammo_sprites[weapon];
|
||||
if (wicon > 0)
|
||||
{
|
||||
format.Format("%d", p->ammo_amount[weapon]);
|
||||
int ammo = p->ammo_amount[weapon];
|
||||
if (weapon != PISTOL_WEAPON || (weapon == PISTOL_WEAPON && !cl_showmagamt))
|
||||
{
|
||||
format.Format("%d", ammo);
|
||||
}
|
||||
else
|
||||
{
|
||||
short clip = CalcMagazineAmount(ammo, isNam() ? 20 : 12, p->kickback_pic >= 1);
|
||||
format.Format("%d/%d", clip, ammo - clip);
|
||||
}
|
||||
img = tileGetTexture(wicon);
|
||||
imgScale = baseScale / img->GetDisplayHeight();
|
||||
auto imgX = 20.;
|
||||
|
@ -170,7 +179,7 @@ public:
|
|||
imgX += (imgX * 0.6) * (strlen - 1);
|
||||
}
|
||||
|
||||
if (p->curr_weapon != KNEE_WEAPON && (!althud_flashing || gameclock & 32 || p->ammo_amount[weapon] > (max_ammo_amount[weapon] / 10)))
|
||||
if (weapon != KNEE_WEAPON && (!althud_flashing || gameclock & 32 || ammo > (max_ammo_amount[weapon] / 10)))
|
||||
{
|
||||
SBar_DrawString(this, &numberFont, format, -3, texty, DI_TEXT_ALIGN_RIGHT, CR_UNTRANSLATED, 1, 0, 0, 1, 1);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue