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- fixed voxel rendering.
No, that 'while' was even pointless in Polymost, much more here where it runs within another loop.
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parent
d76c2ccc34
commit
1201cc71ef
1 changed files with 5 additions and 8 deletions
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@ -289,34 +289,31 @@ void HWDrawInfo::DispatchSprites()
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setgotpic(tilenum);
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while (!(spriteext[spritenum].flags & SPREXT_NOTMD))
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if (!(spriteext[spritenum].flags & SPREXT_NOTMD))
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{
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int pt = Ptile2tile(tspr->picnum, tspr->pal);
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if (hw_models && tile2model[pt].modelid >= 0 && tile2model[pt].framenum >= 0)
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{
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//HWSprite hwsprite;
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//if (hwsprite.ProcessModel(pt, tspr)) return;
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break;
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//if (hwsprite.ProcessModel(pt, tspr)) continue;
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}
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if (r_voxels)
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{
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if ((tspr->cstat & CSTAT_SPRITE_ALIGNMENT) != CSTAT_SPRITE_ALIGNMENT_SLAB && tiletovox[tspr->picnum] >= 0 && voxmodels[tiletovox[tspr->picnum]])
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{
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HWSprite hwsprite;
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int num = tiletovox[tspr->picnum];
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if (hwsprite.ProcessVoxel(this, voxmodels[tiletovox[tspr->picnum]], tspr, §or[tspr->sectnum], voxrotate[num >> 3] & (1 << (num & 7)))) return;
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break;
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if (hwsprite.ProcessVoxel(this, voxmodels[tiletovox[tspr->picnum]], tspr, §or[tspr->sectnum], voxrotate[num >> 3] & (1 << (num & 7))))
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continue;
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}
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else if ((tspr->cstat & CSTAT_SPRITE_ALIGNMENT) == CSTAT_SPRITE_ALIGNMENT_SLAB && tspr->picnum < MAXVOXELS && voxmodels[tspr->picnum])
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{
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HWSprite hwsprite;
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int num = tspr->picnum;
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hwsprite.ProcessVoxel(this, voxmodels[tspr->picnum], tspr, §or[tspr->sectnum], voxrotate[num >> 3] & (1 << (num & 7)));
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break;
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continue;
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}
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}
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break;
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}
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if (spriteext[spritenum].flags & SPREXT_AWAY1)
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