git-svn-id: https://svn.eduke32.com/eduke32@969 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2008-08-11 23:22:29 +00:00
parent fc1551af49
commit e97bb94719
3 changed files with 11 additions and 8 deletions

View file

@ -540,7 +540,7 @@ static int _internal_osdfunc_listsymbols(const osdfuncparm_t *parm)
{
int x = 0, count = 0;
maxwidth += 3;
OSD_Printf(OSDTEXT_RED "\nSymbol listing:\n");
OSD_Printf(OSDTEXT_RED "Symbol listing:\n");
for (i=symbols; i!=NULL; i=i->next)
{
if (i->func != (void *)OSD_UNALIASED)
@ -892,7 +892,7 @@ int OSD_HandleChar(char ch)
if (!lastmatch->next) break;
symb=findsymbol(osdedittmp, lastmatch->next);
}
OSD_Printf(OSDTEXT_RED "\nFound %d possible completions for '%s':\n",num,osdedittmp);
OSD_Printf(OSDTEXT_RED "Found %d possible completions for '%s':\n",num,osdedittmp);
maxwidth += 3;
symb = tabc;
OSD_Printf(" ");
@ -1804,7 +1804,7 @@ static symbol_t *findexactsymbol(const char *name)
startingat = symbols;
for (; startingat; startingat=startingat->next)
if (!Bstrcasecmp(name, startingat->name)) return startingat;
if (startingat->func != (void *)OSD_UNALIASED && !Bstrcasecmp(name, startingat->name)) return startingat;
return NULL;
}

View file

@ -81,7 +81,7 @@ int GAME_getrowheight(int w)
#define BITSTH 1+32+8+16 // high translucency
#define BITSTL 1+8+16 // low translucency
#define BITS 8+16+64 // solid
#define SHADE 16
#define SHADE 0
#define PALETTE 4
void GAME_onshowosd(int shown)
@ -125,17 +125,20 @@ void GAME_clearbackground(int c, int r)
xsiz = tilesizx[BGTILE];
tx2 = xdim/xsiz;
ysiz = tilesizy[BGTILE];
// ty2 = ydim/ysiz;
ty2 = daydim/ysiz;
for (x=0;x<=tx2;x++)
for (y=0;y<=ty2;y++)
for (x=tx2;x>=0;x--)
for (y=ty2;y>=0;y--)
// for (y=ty2+1;y>=1;y--)
// rotatesprite(x*xsiz<<16,((daydim-ydim)+(y*ysiz))<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
rotatesprite(x*xsiz<<16,y*ysiz<<16,65536L,0,BGTILE,SHADE,PALETTE,bits,0,0,xdim,daydim);
xsiz = tilesizy[BORDTILE];
tx2 = xdim/xsiz;
ysiz = tilesizx[BORDTILE];
for (x=0;x<=tx2;x++)
for (x=tx2;x>=0;x--)
rotatesprite(x*xsiz<<16,(daydim+ysiz+1)<<16,65536L,1536,BORDTILE,SHADE-12,PALETTE,BITS,0,0,xdim,daydim+ysiz+1);
}

View file

@ -577,7 +577,7 @@ void pickrandomspot(int snum)
{
for (j=0;j<ud.multimode;j++)
{
if (j != snum && g_player[j].ps->team == g_player[snum].ps->team && sprite[g_player[j].ps->i].extra > 0)
if (j != snum && g_player[j].ps->team == p->team && sprite[g_player[j].ps->i].extra > 0)
{
for (k=0;k<numplayersprites;k++)
{